Post by Lord_Fartknuckle on Jun 13, 2014 17:13:22 GMT -5
Name:Bador Goldsky
Age:74
Gender:male
Race:Dwarf
Weapon(s):
Alignment: Neutral good/ cosmos
Height and Weight:4'2''/180lbs
Eye Colour:Orange
Hair Colour:blonde
Likes:heat, sun, building, Cows for their haunting moos, springs, melting things, gnomes,haggling, massive projects
Dislikes: Water, cold, flowers, frostkyn
Appearance:Bador is a mix of flamboyancy, but burly creature. Under his bald head,heavy brow guarding squinting eyes and meaty nose sits a massive, milky yellow beard cut into the shape of a semicircle. The ashen and scraggly ends of the dwarf's beard are separated by the by a row of blue braids. Within those golden hairs hides a great, stained grim with a couple missing teeth. Under that is a bulging stomach, pressing out against a dirty coat.
Personality: The dwarf is most defined by his energy. Never has he passed a chance at diving headfirst into others problems in the hopes of putting his skills to the test and leaving his mark on the world. It takes much to wipe the grin fixed to Bador's face, full of mirth to both friend and foe alike. However, this leads to the dwarf often ignoring warnings or others misgivings, making him an inelegant and potentially disastrous element in delicate situations.
History: For a long time, Goldsky has been a surname associated with dwarven surfacers and merchants. Ever since Bardabus, the dwarf all in the family can trace their lineage back to, left the halls of Peralica mountains, supposedly entranced by the promises of a golden sunrise. Ever since that day the Goldsky fertility seemed to have been more akin to rabbits than to dwarves, with the long dead Bardabus sporting a familial tree that reaches all across Xanvius. All accept for Peralica mountains. Of the thousands that had been born into the ancestry in the many centuries it had existed the only one that had ever stepped into the mountain homes had been Bardabus. So when an old Goldsky and his child made their way to the doors of Coalcut city it was a great surprise.
Bili Goldsky had explored all that was widely known in Xanvius and some which was not, all that was left were the mountains his race called home. Though he'd never been to Coalcut he'd befriended a group of adventurous dwarves hailing from, and who had since returned to the underground city. As the other dwarves to began to get used to the pair, Bili made a living as a part of the guard, patrolling the outside territory of Coalcut. Meanwhile the work of caring for his son, Bador, was divided among his friends. The young dwarfs days were spent be carted around from level to level, helping Feldheim in his forge or Sigrid and her family create mechanisms for some new project. For Bador, the inner workings of the dwarven society was eye opening, grand projects of stone and metal that he never thought would be possible before entered his dreams.
After two decades spent in the dwarven city Bador was, more or less, an adult and spent his time creating any object that happened into his mind. While his creativity and drive was applauded by the denizens of Coalcut, they expected the dwarf to be of use to the community by taking up a job. To Bador, no job fit seemed as fulfilling as his experimentation and work in Coalcut left him too mentally exhausted to think much afterward. He held it off for as long as he could until nearly everyone he knew, even his soft-spoken father, was pestering to find work. When he finally gave in his choice surprised everyone who knew him. Instead of a craft, the young dwarf signed up as a miner in a far away expedition.
For the centuries that the city had stood, Coalcut had always been considered a poor city. Their mines were methodical and thorough to the point of the entire city being in danger of collapse yet all they found was dispensable rock and coal. However it was the first stop for anyone entering through Taedan pass so Coalcut was never abandoned. Still, a dwarven society without an ample supply of precious metals was not a happy one so it was common practice for denizens to strike out and find their fortune in the northernmost mountains. In the mines of Volrun's Mum this practice proved to make for some of the greatest years of Bador's early life. Mining the cold stone of the mountain was tough work, but easy on the mind and he was left with enough time to work on his inventions. The shoddy mines and the Frostkyn territory they resided in made the other dwarves more open to his ideas. A barrier heated by a furnace with a giant slingshot on top to combat the frostkyn or a wooden jaw with pickaxes for teeth sounded like a perfectly sane idea when starving and freezing. These inventions often had major drawbacks, usually leading him to create even more inventions to combat these problems.
In part due to the inventor, Volrun's Mum was prosperous. Enemies of the mine found themselves hard-pressed to move uphill against a massive treadmill and a spray he created from liquid steel helped patch any worrying cracks in the tunnels. Gold and steel were common ,the tiny mine-shafts became grand halls leading out to 50ft doors and dwarven machinery could be heard resounding throughout the entire mountain. Bador found himself with enough gold to make even some nobles jealous. But the dwarf found himself disappointed with the outcome of the venture. He came to the realization that he wanted his inventions to change more than the space in his pockets or the temporary mine he resided in. He wanted to change to the world. For the first time since he'd come to the Peralica Mountains, he looked out, longingly towards the sky. That was the end of Bador's greatest years.
The dwarf staid with the Volrun's Mum until the last vein had been struck barren and the dwarves decided it was time to go back to Coalcut city. Bador, in a giant metal wagon, went past even Coalcut and out of Taedan Pass to the world that Bardabus explored so long ago.
Skills/abilities/gear:
Bador is skilled in stonework, metalworking, metalwork, woodwork, engineering and enchanting. He has hired a party of gnomes to help him with his larger constructions.
Some of his gear includes
Bador's wagon: 10 tons of enchanted steel shaped into a huge wagon. The interior houses no people, but Bador's many inventions along with an anvil and many iron barrels of magma. As a result, the inside is uninhabitable, with temperatures that would dry a mans cloths then set it alight within minutes of him stepping in. Various enchantments are placed on the vehicle to insulate the unbearable heat.
Dragon claws: Two-prong clamps attached to gauntlets meant to extend Bador's reach which are in-turn attached to supports running along his back. Steel pulls are run down to a belt, meant to spread the weight of whatever it carries across the dwarf's body, all of which is carried in a small cart. It's use is meant for safely moving heavy and dangerous material, though even most creatures would be hard pressed to escape from the machine's powerful grip.
Fire-proof suit: Work in progress. It actually protected the wearer from fire, though they claimed that it did nothing for the heat.
Mountainteeth: A steel mouth with pickaxes for teeth. Used mainly as a mining implement, they can be wound up to get them to begin to bite into stone, as well as move around on their own. Enchantments have been placed on them to keep their teeth sharp and nigh on unbreakable. They are best used in groups.
Leapers: metal wind-up toys resembling a spherical frog. One could fit nearly 15 of them in their pocket. When wound up and placed on a surface the toy will energetically leap into the air. Coincidentally an astounding number of children owning leapers have suffered from at least on concussion.
Handhelm: A steal helm covered in 5 pair of metal hands and five buttons. When a button is pressed, the hands it is connected to spring up to trap whatever pressed it in their tight grip.
Age:74
Gender:male
Race:Dwarf
Weapon(s):
Alignment: Neutral good/ cosmos
Height and Weight:4'2''/180lbs
Eye Colour:Orange
Hair Colour:blonde
Likes:heat, sun, building, Cows for their haunting moos, springs, melting things, gnomes,haggling, massive projects
Dislikes: Water, cold, flowers, frostkyn
Appearance:Bador is a mix of flamboyancy, but burly creature. Under his bald head,heavy brow guarding squinting eyes and meaty nose sits a massive, milky yellow beard cut into the shape of a semicircle. The ashen and scraggly ends of the dwarf's beard are separated by the by a row of blue braids. Within those golden hairs hides a great, stained grim with a couple missing teeth. Under that is a bulging stomach, pressing out against a dirty coat.
Personality: The dwarf is most defined by his energy. Never has he passed a chance at diving headfirst into others problems in the hopes of putting his skills to the test and leaving his mark on the world. It takes much to wipe the grin fixed to Bador's face, full of mirth to both friend and foe alike. However, this leads to the dwarf often ignoring warnings or others misgivings, making him an inelegant and potentially disastrous element in delicate situations.
History: For a long time, Goldsky has been a surname associated with dwarven surfacers and merchants. Ever since Bardabus, the dwarf all in the family can trace their lineage back to, left the halls of Peralica mountains, supposedly entranced by the promises of a golden sunrise. Ever since that day the Goldsky fertility seemed to have been more akin to rabbits than to dwarves, with the long dead Bardabus sporting a familial tree that reaches all across Xanvius. All accept for Peralica mountains. Of the thousands that had been born into the ancestry in the many centuries it had existed the only one that had ever stepped into the mountain homes had been Bardabus. So when an old Goldsky and his child made their way to the doors of Coalcut city it was a great surprise.
Bili Goldsky had explored all that was widely known in Xanvius and some which was not, all that was left were the mountains his race called home. Though he'd never been to Coalcut he'd befriended a group of adventurous dwarves hailing from, and who had since returned to the underground city. As the other dwarves to began to get used to the pair, Bili made a living as a part of the guard, patrolling the outside territory of Coalcut. Meanwhile the work of caring for his son, Bador, was divided among his friends. The young dwarfs days were spent be carted around from level to level, helping Feldheim in his forge or Sigrid and her family create mechanisms for some new project. For Bador, the inner workings of the dwarven society was eye opening, grand projects of stone and metal that he never thought would be possible before entered his dreams.
After two decades spent in the dwarven city Bador was, more or less, an adult and spent his time creating any object that happened into his mind. While his creativity and drive was applauded by the denizens of Coalcut, they expected the dwarf to be of use to the community by taking up a job. To Bador, no job fit seemed as fulfilling as his experimentation and work in Coalcut left him too mentally exhausted to think much afterward. He held it off for as long as he could until nearly everyone he knew, even his soft-spoken father, was pestering to find work. When he finally gave in his choice surprised everyone who knew him. Instead of a craft, the young dwarf signed up as a miner in a far away expedition.
For the centuries that the city had stood, Coalcut had always been considered a poor city. Their mines were methodical and thorough to the point of the entire city being in danger of collapse yet all they found was dispensable rock and coal. However it was the first stop for anyone entering through Taedan pass so Coalcut was never abandoned. Still, a dwarven society without an ample supply of precious metals was not a happy one so it was common practice for denizens to strike out and find their fortune in the northernmost mountains. In the mines of Volrun's Mum this practice proved to make for some of the greatest years of Bador's early life. Mining the cold stone of the mountain was tough work, but easy on the mind and he was left with enough time to work on his inventions. The shoddy mines and the Frostkyn territory they resided in made the other dwarves more open to his ideas. A barrier heated by a furnace with a giant slingshot on top to combat the frostkyn or a wooden jaw with pickaxes for teeth sounded like a perfectly sane idea when starving and freezing. These inventions often had major drawbacks, usually leading him to create even more inventions to combat these problems.
In part due to the inventor, Volrun's Mum was prosperous. Enemies of the mine found themselves hard-pressed to move uphill against a massive treadmill and a spray he created from liquid steel helped patch any worrying cracks in the tunnels. Gold and steel were common ,the tiny mine-shafts became grand halls leading out to 50ft doors and dwarven machinery could be heard resounding throughout the entire mountain. Bador found himself with enough gold to make even some nobles jealous. But the dwarf found himself disappointed with the outcome of the venture. He came to the realization that he wanted his inventions to change more than the space in his pockets or the temporary mine he resided in. He wanted to change to the world. For the first time since he'd come to the Peralica Mountains, he looked out, longingly towards the sky. That was the end of Bador's greatest years.
The dwarf staid with the Volrun's Mum until the last vein had been struck barren and the dwarves decided it was time to go back to Coalcut city. Bador, in a giant metal wagon, went past even Coalcut and out of Taedan Pass to the world that Bardabus explored so long ago.
Skills/abilities/gear:
Bador is skilled in stonework, metalworking, metalwork, woodwork, engineering and enchanting. He has hired a party of gnomes to help him with his larger constructions.
Some of his gear includes
Bador's wagon: 10 tons of enchanted steel shaped into a huge wagon. The interior houses no people, but Bador's many inventions along with an anvil and many iron barrels of magma. As a result, the inside is uninhabitable, with temperatures that would dry a mans cloths then set it alight within minutes of him stepping in. Various enchantments are placed on the vehicle to insulate the unbearable heat.
Dragon claws: Two-prong clamps attached to gauntlets meant to extend Bador's reach which are in-turn attached to supports running along his back. Steel pulls are run down to a belt, meant to spread the weight of whatever it carries across the dwarf's body, all of which is carried in a small cart. It's use is meant for safely moving heavy and dangerous material, though even most creatures would be hard pressed to escape from the machine's powerful grip.
Fire-proof suit: Work in progress. It actually protected the wearer from fire, though they claimed that it did nothing for the heat.
Mountainteeth: A steel mouth with pickaxes for teeth. Used mainly as a mining implement, they can be wound up to get them to begin to bite into stone, as well as move around on their own. Enchantments have been placed on them to keep their teeth sharp and nigh on unbreakable. They are best used in groups.
Leapers: metal wind-up toys resembling a spherical frog. One could fit nearly 15 of them in their pocket. When wound up and placed on a surface the toy will energetically leap into the air. Coincidentally an astounding number of children owning leapers have suffered from at least on concussion.
Handhelm: A steal helm covered in 5 pair of metal hands and five buttons. When a button is pressed, the hands it is connected to spring up to trap whatever pressed it in their tight grip.